You can look through your All.log file to find them. Or, if other players have used enemy models in a game you've been in, most likely they've left errors in your console, which include filepaths. You have to search for the filepath in SEd2. Model: Those of you who are inexperienced with SEd2 may have trouble with this step. And if you don't know what to put in for some of them. Now, copy the 'code' above, and you can fill it in. If you add the extension now, you'll have to right click it and select 'Open With', and open it with a text editor (such as Notepad). You can name it now, or later, it doesn't matter as long as it gets a. nfo file for a model.nfo files follow this format:ĭESCRIPTION=First, make a blank text file in (from your main Serious Sam 2 folder) 'Content\SeriousSam 2\Models\Player' (if you don't have this path, create it). In the new window, select the 'View' tab, under 'Advanced settings', scroll down until you find 'Hide extensions for known file types', and uncheck it (if it's not already).
In any folder, click on 'Tools/'Folder Options.'' in the toolbar. txt, etc.) (If your computer already shows file extensions, you can skip this step). (any setting locations are as they are in Windows XP, and may be different for other operating systems)Īnyways, first, you have to make sure that your computer shows each file's extension (.exe. It's about time I got around to making this.